Education

2016 - PhD in Computational Modeling

I presented the thesis Fluid Modeling and Simulation through Sketching Techniques, Diffusion-Reaction Models and Lattice Boltzmann Method, which presents a methodology involving two-dimensional fluids initialization through sketching techniques along with diffusion-reaction equations and fluid simulation using Lattice Boltzmann Method (LBM). This research resulted in 4 publications.

2009 - Master's in Computational Modeling

I presented the dissertation Fluid Animation through Lattice Gas and Lattice Boltzmann Methods, where I studied animation of fluids for computer graphics applications, using a LGCA method called FHP, and a LBM method called D2Q9, both bi-dimensional models. I proposed 3D fluid animation techniques based on the FHP and D2Q9 as well as interpolation methods. This research resulted in 3 publications.

2007 - Bachelor's in Computer Science

I graduated in computer science and graphic design. At that time, I worked with computer graphics for games and for scientific visualization. I worked on a scientific initiation project about Computational Simulation of the Temperature Profile of Diamonds Synthesis. As final work I researched physics simulation for computer games. Specifically I implemented a racing car game using Ogre3D engine. This work resulted in a publication about deformation in cars racing, which proposes the study and development of a deformation technique applicable to race cars based on the warping method.